Design for VR Virtual Reality

Let’s start with the big one – Virtual Reality. Designing for VR is like jumping into the deep end of UX/UI. Instead of designing for a static screen, you’re working with a fully immersive space where users can look, walk, and even pick things up in a 3D world. But with great immersion comes great responsibility (and a few unique challenges).

Duration Icon Duration: 20:00
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